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1. Character foundation - in Skill Discussions [original thread]
You want Tactical Shield Manipulation to IV not for the shield bleed-through effect but for the ability to use T2 Invuln Fields.
- by Caelus Heliodromus - at 2012.01.20 17:09:00
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2. Newb question about skills - in Skill Discussions [original thread]
Quote: While I get the idea that learning all the skills would be incredibly time-consuming, why is it so bad to learn a skill, say, to IV or V if we don't use that ability often ? Like I said, i know it's best to keep priorities onto the more ...
- by Caelus Heliodromus - at 2011.12.15 22:40:00
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3. Caldari Navy HAM's on a Tengu? - in Ships and Modules [original thread]
How is the RoF difference negated by faction BCUs? Wouldn't you have faction BCUs on both fits?
- by Caelus Heliodromus - at 2011.12.13 15:06:00
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4. 93M SP ALL SUB-CAP WHAT HAVE I MISSED - in Skill Discussions [original thread]
E-war Drone interfacing for extended drone range.
- by Caelus Heliodromus - at 2011.12.09 20:16:00
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5. 3 Remaps, Oh! What To Do?! - in Skill Discussions [original thread]
I came back to the game with about 7 million SPs. I used my first remap to go Int/Mem and sunk another roughly 8 million into Drones (I didn't have T2 drones, so I trained on this remap even though it is about equal in speed to a Per/Wil), Electro...
- by Caelus Heliodromus - at 2011.12.07 21:06:00
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6. A ship for vs Guristas/Angels level 4 missions. - in Ships and Modules [original thread]
Thanks, Thomas.
- by Caelus Heliodromus - at 2011.12.05 22:58:00
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7. A ship for vs Guristas/Angels level 4 missions. - in Ships and Modules [original thread]
I have a similar question along these lines. I'm currently using a CNR (not maxed skills, but T2 cruises, 2 days from Caldari BS V and including a smattering of faction mods). I know that the Mach is supposed to be one of the best. How much of an...
- by Caelus Heliodromus - at 2011.12.05 19:59:00
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8. CNR -> Tengu, dps skill question - in Skill Discussions [original thread]
Why don't you post your CNR fit?
- by Caelus Heliodromus - at 2011.11.28 02:42:00
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9. CNR Mission Fit - in Ships and Modules [original thread]
Vihura wrote: Try replace PDU with Signal Amplifier II ? 121km targeting range is nice. Tested this out and it is working great. Don't notice the difference to my tank, but has proven very useful when spawns warp in far away or when getting ...
- by Caelus Heliodromus - at 2011.11.25 20:52:00
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10. Cerebral + New Character - in Skill Discussions [original thread]
It is a flat bonus. +3 to your skill (whether through implants, the cerebral accelerator or via a remap) offers the same 3 skill points per minute, which is the same 180 SPs per hour or 4,320 per day. There is no question that plugging in the best...
- by Caelus Heliodromus - at 2011.11.11 20:37:00
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11. Cerebral + New Character - in Skill Discussions [original thread]
+5 and +4 implants are great if you can afford them, but if this is your first and primary character, then I honestly wouldn't worry about it. The difference between each +1 is noticeable, but not earthshattering. I think +5s are roughly 90 millio...
- by Caelus Heliodromus - at 2011.11.11 20:04:00
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12. CNR Mission Fit - in Ships and Modules [original thread]
Glarrion wrote: Solomar Espersei wrote: Just a word of advice, come the Winter Expansion, those CNRs flying around w/ blingy Medium A-Type shield reppers will reap the Whirlwind. Your "safe to fly" price will be dramatically reduced (anythin...
- by Caelus Heliodromus - at 2011.11.02 15:07:00
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13. CNR Mission Fit - in Ships and Modules [original thread]
stoicfaux wrote: Caelus Heliodromus wrote: Presumably faction boost amps are preferable. Faction SBAs are normally chosen over SBA IIs because they don't require Shield Management V. You're basically trading isk for training time. A...
- by Caelus Heliodromus - at 2011.11.02 15:06:00
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14. CNR Mission Fit - in Ships and Modules [original thread]
Hmm, while I don't enjoy swapping hardeners, I'm not sure I want to paint too big a target on my own back due to simple laziness. Maybe skip the CN invulns...
- by Caelus Heliodromus - at 2011.11.02 14:27:00
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15. CNR Mission Fit - in Ships and Modules [original thread]
I've messed around with a cap booster fit, but find the micromanagement to be annoying (switching hardeners, making sure I have the right missile damage type, restocking cap charges...). Effective, but annoying. Thank you all for the input on T2 ...
- by Caelus Heliodromus - at 2011.11.01 20:45:00
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16. CNR Mission Fit - in Ships and Modules [original thread]
I'm currently using this fit for L4s vs Angels (not that it matters with variable damage). I just finished training Cruise Missiles V, but switching from faction to T2 launchers doesn't seem that advantageous (slower RoF even with CM Spec V and va...
- by Caelus Heliodromus - at 2011.11.01 16:55:00
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17. What should I do? - in Skill Discussions [original thread]
This isn't going to help you with finding a new direction, but for some reason the fact that you haven't trained Electronic Drone Interfacing (3k drone control range boost per level for all drones) stood out to me. If you aren't going to be missio...
- by Caelus Heliodromus - at 2011.10.31 19:26:00
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18. Looking for a second opinion before switching to per/wil - in Skill Discussions [original thread]
I mainly PVE, so I could be missing something that applies more to PVPers, but... I don't see why you'd need to get Targeting to V this soon. You're only going to be shooting at one target at time and Targeting to IV gives you plenty of "on deck"...
- by Caelus Heliodromus - at 2011.10.31 15:00:00
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19. Rate of fire skills - in Skill Discussions [original thread]
Depending on the boat you're piloting, you may be able to increase RoF using the right Spaceship Command skill. For example, the Raven and CNR have RoF bonuses tied to the Caldari Battleship skill. There are also implants that can increase RoF (an...
- by Caelus Heliodromus - at 2011.10.28 21:07:00
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20. Guidance for missile training. - in Skill Discussions [original thread]
I'm pretty focused on the Caldari battleship route (Raven, CNR) skill-wise, and would recommend a similar allocation for your first couple million points in missiles. Other useful considerations. The most DPS efficient fits incorporate launcher ...
- by Caelus Heliodromus - at 2011.10.27 14:36:00
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